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WolfMaker 2.0: Use with WolfEdit 1.1 to create random levels. All of what you see here can be created with this! WolfEdit 2.0.4: The freeware level design toolkit for Wolfenstein 3D. Get started on your own stuff with these. Wolfenstein 3D Episode 1, DOS version 1.4. Wolfenstein 3D First Encounter - The shareware version for Macintosh.ĭownload "" (1.6 MB)
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So you haven't played it yet? Download the shareware versions now!
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So now that it's all over and done with, and there's no longer any money to be made (we sold these scenarios for $5-$7 or so), I present to you the full extent of what I did with the Macintosh version of Wolfenstein 3D. I recently spoke to the maker of WolfEdit and someone else who had worked with us, and neither of them knew where he was either. Its Web page, up for many, many moons, recently disappeared without a trace, and Bruce cancelled his AOL account, my only form of communication with him.
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As far as I can tell, WolfAddict Software has ceased to exist. I had begun plans for another, but then Bruce got into some naughty legal trouble and things pretty much went downhill from there. This opened up new atmospheres, best shown in my greatest work, Barneystein 3D. We had begun to do what the DOOM-heads called "Total Conversions," meaning EVERY one of the game's elements got changed.
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From that point on, we could include new graphics in our levels, and later, we discovered how to add new sounds, and I single-handedly got new music in. Then, when I thought my creativity had bottomed out, WolfEdit 2.0 was sent to us. (I even got a few people to send me $5 or $7 for even more of these levels!) I joined a small group called WolfAddict Software-initially, consisting of just myself, this dude named Bruce who lived in Binghamton, and a couple other people-and we collaborated on new "scenarios," as we dubbed them, complete with story lines. I uploaded the first few batches to the AOL Mac Games Forum, and I got some very positive feedback. Once I conquered the levels built into the game, I found a copy of WolfEdit and got busy, creating my own original levels. Most of my experience deals with the Mac version of the game, which I came upon a few years back. If you've never played Wolf3d, you should download it now! Silent Nazis darting around nearby corners still startle the crap out of me. Even today, in these days of DOOM 7, the Radeon 56000 and billions-of-polygons-per-second games, Wolf3D still pushes the envelope when it comes to the fast gameplay it's much faster than today's single-player 3D action-fests. Oh, and for my thoughts on the release of information regarding what really happened to Bruce and WolfAddict Software, click here.Ī few years ago I enjoyed a deep love affair with Wolfenstein 3D, a fast-action, first-generation 3-D action game. Visit the Portal2 page here.įor those of you who may have been wondering, I am not Bruce Ryder! Click here for more. But in the meantime, please check out my more modern game projects here: : After letting it sit for far too long, I'm going to give thanks to the many thousands of visitors I've had and finish Portal2. One of these days I plan to look into it, and possibly post a guide here. Sorry if I disappointed you.but the truth is, I'm not even sure there's a way to run Wolf3d on modern Mac systems any more. : As you may have discovered, I didn't finish my Portal2 scenario after all. This was never reported to me over the 15+ years that this page has been on the Internet, so I'm guessing that nobody cares, but if you really wanted to play these scenarios, you now can. and now, they don't crash the game any more.
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The crashes were caused by their lack of a preview picture. : After seeing that they crash the commercial version of Wolf3D, I have applied a fix to all of the scenarios in the Breakthrough package.